Video Games on PYRAX

Video games are the largest entertainment sector on earth, spanning mobile, console, and PC across free-to-play, premium, and live-service models. The industry is racing toward player-owned economies and interoperable assets, but legacy chains cannot handle the transaction volume of a live game loop. PYRAX's GhostDAG targets 500k TPS with negligible fees, making truly on-chain gameplay, items, and micro-transactions viable for the first time.

Market size
$187.7B (2024)
Projection
$282.3B by 2030 · ~7.1% CAGR

The market

3.4B+
Global players
~49%
Mobile share of revenue
$100B+/yr
In-game purchase revenue
~60%
Live-service share of playtime

Source: Newzoo Global Games Market Report, 2024. Figures are indicative and provided for context.

What's broken today

Players rent their items: purchases live in publisher databases and vanish when a game sunsets or an account is banned.
Micro-transaction rails carry 30% platform cuts and settlement delays, crushing developer margins on small purchases.
Secondary markets for skins and items are gray, fraud-ridden, and give creators zero cut of resales.
Cheating and bot economies erode trust, and anti-cheat runs as an opaque black box players cannot verify.

How PYRAX transforms it

Concrete network elements mapped to this business.

GhostDAG 500k-TPS DAG

Sustains the transaction rate of a live game loop, so inventory changes, crafting, and in-match micro-transactions settle on-chain with negligible fees instead of a publisher ledger.

Multi-VM true ownership (EVM/WASM/Cairo)

Items, skins, and characters mint as portable NFTs/assets players actually own and can carry across titles, launchers, and marketplaces, surviving a game's shutdown.

Programmable resale royalties

Every skin or item resale routes an enforced royalty split back to the studio and original creators, turning a gray secondary market into a first-party revenue stream.

PYRAX Compute verifiable compute

AI anti-cheat and matchmaking run as verifiable compute jobs, so bans and rankings are backed by attestable evidence rather than an opaque server-side call.

Instant BLS finality

Battle-pass unlocks, loot grants, and purchases finalize in a single confirmation, so the player sees the reward in-hand with no pending-transaction limbo.

Buildathon: dApp ideas

Ship-ready concepts for video games on PYRAX.

SkinVault

01

Cross-title skin wallet where cosmetics mint as portable NFTs and follow the player between games.

nftinteroperability

LoopMint

02

On-chain crafting and loot engine that mints items mid-match at GhostDAG speed with sub-cent fees.

gaminghigh-tps

FairPlay Attest

03

PYRAX Compute-backed anti-cheat that publishes verifiable evidence for every ban and ranking decision.

Computeanti-cheat

RoyaltyForge

04

Studio SDK that enforces creator royalty splits on every item resale across marketplaces.

royaltiessdk

PassChain

05

Battle-pass and progression system where unlocks are player-owned assets with instant finality.

live-servicenft

GuildTreasury

06

On-chain escrow for guild banks and shared inventories with multi-sig payout rules.

escrowsocial

ModMarket

07

Marketplace for user-generated mods and maps with automatic revenue share to modders.

ugcmarketplace

SunsetSafe

08

Asset-continuity vault that preserves a shuttered game's items so players keep what they bought.

ownershippreservation